Shaders that react to the player's position towards the camera within a video game.
This was created for a final school project at a Game Design course at Vancouver Film School called Isoun: The Hunt.
http://community.vfs.com/arcade/game/isoun-the-hunt/
It was great practice manipulating a shader through gameplay (camera position). See the C# code and shader code at https://github.com/LeonardoHayasida/UnityScripts/tree/main/ShaderScripts