A lava shader made in Unity and has several parameters defined by the user. It receives a texture, a mask, and a normal map (distortion map) as inputs. After that, the user can change things like:
- tilling and offset from each 2D image (texture, mask, and normal map)
- 2D images' scale
- Panning speed
- Transition of colors from one color to another
- Dissolve percentage
- Distortion, Heat/Wiggle, contrast, and brightness intensiveness
- Outline's color and percentage
This was created for a final school project at a Game Design course at Vancouver Film School called Isoun: The Hunt. It was good practice manipulating shader parameters for different outcomes.
Particle effects, textures, and models were used were created by Kav Golka and Lawson Coleman.
kavzekenza.artstation.com
www.artstation.com/lawson